Abstract:
Listening to music is a unique experience we can rarely encounter in daily life. There are so much we can communicate directly and spontaneously in a music event. It is an interactive moment of cultural and emotional exchange. With the new NFT Musicking model and “web3” technology, the creativity and communication skills of the students will be enhanced through exploring different aspects of musical emotions. Five commissioned pieces are composed by distinguish composers and student-composers from different countries. They are recorded, rehearsed, and performed with “web3” technology. Interface technology are used to collect affective responses from the audience. These responses are shown visually and audibly correspond with the music to form a cross-medium collaboration by four stakeholder groups (i.e., composers, performers, art technicians, and audience).
This project is the sequel of the Faculty Funding Support project, Non-Fungible Token Musicking (NFTM). It is in a learner-centered project-based teaching and learning design, including a series of teaching and learning activities across seven courses from undergraduate level to postgraduate level and professional development programmes for in-service music peers.
Code:
T0281
Principal Project Supervisors:
Keywords provided by authors:
Start Date:
01 Nov 2023
End Date:
31 Dec 2024
Status:
Completed
Result:
The project comprises five phases. Phase One, Preparation and Development, begins from team building, project planning, to internal “web3” training for colleagues. Phase Two, Pilot Implementation, contains seminars in four topics covering Meta-composition, Meta-performanc e, “web3” application, and security and ethics issues in Metaverse for pre-service teachers from the pilot group. The effectiveness of the VTL activities and the new NFT Musicking model are evaluated for refinement of the project. Phase Three, Full-scale Implementation, includes the complete implementation of the refined project for participants from the selected courses. Concurrent with the VTL activities, class observation is conducted. Phase Four, Evidence Data Collection and Evaluation, includes survey of students’ creativity by using Torrance Tests of Creative Thinking (TTCT), focus group interview, and analysis of the students’ Meta-musicking projects. The effectiveness and impact of the project are evaluated. Phase Five, Dissemination and Publication, concludes the TDG project by sharing the project findings with sister universities and partnership associations, and preparing for publications and project grants.
This project benefits two programmes, seven courses, and more than 100 students. Eleven collaboration parties are involved. Two activities, and four deliverables and publication are produced (TBC).
Impact:
This project brings impacts on immersive music education. With the help of “web3” technology, it uplifts the degree of collaboration between four correlative stakeholders in the immersive music production without geographic restriction. The results show that the NFTM model for cross-media immersive music production is valid. It also validates the application of “web3” technologies in immersive music production. The project suggests new teaching and learning strategies for nurturing students’ creativity, communication skills, and global perspectives (TBC).
Financial Year:
2023-24
Type:
TDG