Inclusive education is gaining prominence as society acknowledges the significance of diversity and the necessity of providing equal educational opportunities for all students, irrespective of their background or ability. Meanwhile, the advancement of VR technology offers an innovative virtual teaching and learning (VTL) platform that allows educators to create and share immersive learning experiences toContinue reading “Breaking the Barriers of Traditional Teacher Education: Exploring the Potential of Virtual Reality (VR) in Preparing Teachers for Real-World Inclusive Classroom Challenges”
Showing results for keyword “Virtual Reality”
STEAM Education: Virtual Reality, Creative Coding, and Interactive Design
This Teaching Development Grant (TDG) project piloted a set of STEAM courses to strengthen creative arts students’ competency in applying STEM skills for artistic solutions. STEAM is one of the variations that add arts to the STEM curriculum by drawing on design principles and encouraging creative solutions, which fosters students’ ability to integrate and applyContinue reading “STEAM Education: Virtual Reality, Creative Coding, and Interactive Design”