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Showing results for keyword “Virtual Reality”

Breaking the Barriers of Traditional Teacher Education: Exploring the Potential of Virtual Reality (VR) in Preparing Teachers for Real-World Inclusive Classroom Challenges

Inclusive education is gaining prominence as society recognizes the importance of diversity and the need to provide equal educational opportunities for all students, regardless of their background or ability. At the same time, advancements in technology have created innovative virtual teaching and learning platforms that enable educators to design and share immersive learning experiences thatContinue reading “Breaking the Barriers of Traditional Teacher Education: Exploring the Potential of Virtual Reality (VR) in Preparing Teachers for Real-World Inclusive Classroom Challenges”

STEAM Education: Virtual Reality, Creative Coding, and Interactive Design

This Teaching Development Grant (TDG) project piloted a set of STEAM courses to strengthen creative arts students’ competency in applying STEM skills for artistic solutions. STEAM is one of the variations that add arts to the STEM curriculum by drawing on design principles and encouraging creative solutions, which fosters students’ ability to integrate and applyContinue reading “STEAM Education: Virtual Reality, Creative Coding, and Interactive Design”