The learning effectiveness of field study has been proved by different research. In recent years, field study in a virtual setting has become popular because of technology advancement, the promotion of e-learning and blended learning, as well as a changing context brought by the pandemic. This project aims to explore how virtual fieldtrips can enhanceContinue reading “Developing Virtual Fieldtrip Teaching and Learning Packages of the Greater Bay Area for e-Learning and Blended Learning of Geography and Related Subjects”
Showing results for keyword “Blended learning”
Drama Education in Metaverse: Learning New Literacies beyond Classroom
The pedagogy of drama education has gained prominence in language and literature education, recognized as an effective way to enhance students’ expressive and creative skills. However, challenges remain in integrating drama into students’ daily lives outside the classroom and in blending it with virtual teaching and learning (VTL) to create engaging and sustainable experiences. ThisContinue reading “Drama Education in Metaverse: Learning New Literacies beyond Classroom”
Visualization and Concretization of Creative Thinking through Online STEAM Teaching
The project focuses on the interdisciplinary approach to STEAM education and visualization of creative thinking methods through online/ blended learning. In order to strengthen EdUHK students’ ability in design of teaching and implementation of STEAM education and expand project impact, the project team from the CCA, MIT and SES departments will invite about 50 student-teachersContinue reading “Visualization and Concretization of Creative Thinking through Online STEAM Teaching”
Enhancing Professional Excellence: Developing Motivational Strategies of Pre-service Teachers in Chinese Language Classrooms
According to the Chinese Language Education – Curriculum Document (Education Bureau, 2017), the learning objectives of the language include nurturing learners’ interest, attitudes and habits in learning Chinese language. Nevertheless, teaching and learning of Chinese language has been focused on developing four skills and language learning strategies of learners. In order to enhance the understandingContinue reading “Enhancing Professional Excellence: Developing Motivational Strategies of Pre-service Teachers in Chinese Language Classrooms”
粵講越好:普通話同音字粵音認讀計劃 (Roads to Better Cantonese: A Reading Program for Homonyms of Putonghua and Cantonese)
普通話的同音字在粵語中未必同音,學習者因缺乏符合認知原理的、有系統的輸入,經常導致過度推類(over-generalization),形成認讀偏誤,影響交際。 計劃將建立混成學習系統(Blended Learning),以電子化非同步與非正式學習(synergy between formal and non-formal learning)的協同作用,讓本校內地生及國際生更有效率地正確認識普通話同音字的粵語發音,融入本地社群,提升四項核心能力。
Open Annotation and Humanities Education
Social annotation takes something that academics do habitually-annotating books and papers, often by writing in their margins-and makes it a collaborative, open-source project. Applications of social annotation are being actively explored in various fields (like computer programming) and in various contexts (like peer review). This project proposes that the social annotation tools now becoming availableContinue reading “Open Annotation and Humanities Education”
Designing and Developing On-line Learning Materials for HD(ECE) students
The existing literature shows that blended instruction combining online and face-to-face (F2F) learning elements has significant impacts on students’ learning. To harness the power of blended learning, teachers need to shift the delivery mode from F2F to online learning. The purpose of using online learning is to encourage students to take charge of their learningContinue reading “Designing and Developing On-line Learning Materials for HD(ECE) students”
Experiential Learning Through Second Life: Improving Empathy and Reducing Stigma Towards Individuals with Psychological Problems
Most students may not have a chance to have face-to-face contact with persons with mental disorders when they learn about abnormal psychology. Without such experience, students may not be able to put themselves into the shoes of those with mental disorders and empathize with them. This may hinder their ability to understand the meaning ofContinue reading “Experiential Learning Through Second Life: Improving Empathy and Reducing Stigma Towards Individuals with Psychological Problems”
Case-based Blended Learning Pedagogies for Pre-service Teachers: Building a Community of Practice in Higher Education Settings
This project aims to explore and examine innovative blended learning pedagogies that effectively integrate case-based learning to enhance student engagement and learning and build a professional capacity of blended learning in higher education settings. It introduces the integration of case-based learning into a blended learning environment (case-based blended learning, CBBL) as a form of pedagogicalContinue reading “Case-based Blended Learning Pedagogies for Pre-service Teachers: Building a Community of Practice in Higher Education Settings”
Using Facebook-enabled Problem-based Learning Environment to Enhance Students’ Level of Learning
Information technology (IT) and Problem-based learning (PBL) approach have become the major development and change in educational practice worldwide (Hung 2011). Educators are aware that the scope of knowledge is expanding at a rapid rate. Real-life problems faced nowadays have become increasingly complex (Richardson 2003). However, it is a challenge to piece together the information,Continue reading “Using Facebook-enabled Problem-based Learning Environment to Enhance Students’ Level of Learning”